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By Brandon T on the 31st of Jul 2009 03:07:44 PM Download | Raw | Embed | Report
  1. -- XPerl_Player_SetBuffTooltip
  2. function XPerl_Player_SetBuffTooltip(self)
  3.         if (conf.tooltip.enableBuffs and XPerl_TooltipModiferPressed(true)) then
  4.                 if (not conf.tooltip.hideInCombat or not InCombatLockdown()) then
  5.                         GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
  6.                         GameTooltip:SetUnitBuff("player", self:GetID())
  7.                 end
  8.         end
  9. end
  10.  
  11. -- XPerl_Player_SetDeBuffTooltip
  12. function XPerl_Player_SetDeBuffTooltip(self)
  13.         if (conf.tooltip.enableBuffs and XPerl_TooltipModiferPressed(true)) then
  14.                 if (not conf.tooltip.hideInCombat or not InCombatLockdown()) then
  15.                         GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
  16.                         GameTooltip:SetUnitBuff("player", self:GetID())
  17.                 end
  18.         end
  19. end
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